Getting Over It is not just a game—it’s a psychological and mechanical challenge disguised as a casual arcade climbing experience. Armed with nothing but a hammer, you play as a silent figure stuck in a cauldron, climbing a surreal mountain made of junk, twisted terrain, and maddening obstacles.
This game is notorious for its brutal difficulty, but equally beloved for its unique design, philosophical narration, and the emotional rollercoaster it creates. If you're seeking a game that tests your patience, precision, and perseverance, look no further.
Developed by Bennett Foddy, Getting Over It with Bennett Foddy is a physics-based platformer where players attempt to ascend a bizarre, vertical landscape using only a large hammer. Unlike typical platformers, there’s no jumping button, no checkpoints, and no safety nets—just raw skill and frustration.
Every movement relies on manipulating the hammer in real-time to push, pull, swing, and launch your character upwards. It’s simple in concept but excruciating in execution. And that’s the point.
Use your hammer to climb, launch, and drag yourself across the environment. Every motion feels intentional—and unforgiving.
The game doubles as a mental endurance test. Expect to fall far, often. The real reward is how you cope, adapt, and return stronger.
Bennett Foddy himself delivers reflective commentary throughout your journey—sometimes supportive, sometimes sarcastic, always thought-provoking.
No levels, no maps. Just one huge mountain filled with unpredictable terrain, surreal objects, and punishing drops.
That’s right—no checkpoints. A single slip can undo hours of progress, teaching both humility and focus.
Love the pain and triumph Getting Over It delivers? Try these similarly frustrating-yet-addictive physics games: